Abstract: This paper presents a genetic algorithm based loading methodology for a capacity constrained job-shop with the consideration of alternative process plans for each part to be produced. Performance analysis of the proposed methodology is carried out for two case studies by considering two different manufacturing scenarios. Results obtained indicate that the methodology is quite effective in improving the shop load balance, and hence, it can be included in the frameworks of manufacturing planning systems of job-shop oriented industries.
Abstract: Cloud computing is the outcome of rapid growth of internet. Due to elastic nature of cloud computing and unpredictable behavior of user, load balancing is the major issue in cloud computing paradigm. An efficient load balancing technique can improve the performance in terms of efficient resource utilization and higher customer satisfaction. Load balancing can be implemented through task scheduling, resource allocation and task migration. Various parameters to analyze the performance of load balancing approach are response time, cost, data processing time and throughput. This paper demonstrates a two level load balancer approach by combining join idle queue and join shortest queue approach. Authors have used cloud analyst simulator to test proposed two level load balancer approach. The results are analyzed and compared with the existing algorithms and as observed, proposed work is one step ahead of existing techniques.
Abstract: Grid is an environment with millions of resources
which are dynamic and heterogeneous in nature. A computational
grid is one in which the resources are computing nodes and is meant
for applications that involves larger computations. A scheduling
algorithm is said to be efficient if and only if it performs better
resource allocation even in case of resource failure. Resource
allocation is a tedious issue since it has to consider several
requirements such as system load, processing cost and time, user’s
deadline and resource failure. This work attempts in designing a
resource allocation algorithm which is cost-effective and also targets
at load balancing, fault tolerance and user satisfaction by considering
the above requirements. The proposed Budget Constrained Load
Balancing Fault Tolerant algorithm with user satisfaction (BLBFT)
reduces the schedule makespan, schedule cost and task failure rate
and improves resource utilization. Evaluation of the proposed
BLBFT algorithm is done using Gridsim toolkit and the results are
compared with the algorithms which separately concentrates on all
these factors. The comparison results ensure that the proposed
algorithm works better than its counterparts.
Abstract: Scale Invariant Feature Transform (SIFT) has been
widely applied, but extracting SIFT feature is complicated and
time-consuming. In this paper, to meet the demand of the real-time
applications, SIFT is parallelized and optimized on cluster system,
which is named pSIFT. Redundancy storage and communication are
used for boundary data to improve the performance, and before
representation of feature descriptor, data reallocation is adopted to
keep load balance in pSIFT. Experimental results show that pSIFT
achieves good speedup and scalability.
Abstract: Mobile Ad Hoc Networks (MANETs) are multi-hop
wireless networks in which all nodes cooperatively maintain network
connectivity. In such a multi-hop wireless network, every node may
be required to perform routing in order to achieve end-to-end
communication among nodes. These networks are energy constrained
as most ad hoc mobile nodes today operate with limited battery
power. Hence, it is important to minimize the energy consumption of
the entire network in order to maximize the lifetime of ad hoc
networks. In this paper, a mechanism involving the integration of
load balancing approach and transmission power control approach is
introduced to maximize the life-span of MANETs. The mechanism is
applied on Ad hoc On-demand Vector (AODV) protocol to make it
as energy aware AODV (EA_AODV). The simulation is carried out
using GloMoSim2.03 simulator. The results show that the proposed
mechanism reduces the average required transmission energy per
packet compared to the standard AODV.
Abstract: Desert regions around the Nile valley in Upper Egypt
contain great extent of swelling soil. Many different comment
procedures of treatment of the swelling soils for construction such as
pre-swelling, load balance OR soil replacement. One of the measure
factors which affect the level of the aggressiveness of the swelling
soil is the direction of the infiltration water directions within the
swelling soils. In this paper a physical model was installed to
measure the effect of water on the swelling soil with replacement
using fatty acid distillation residuals (FADR) mixed with sand as
thick sand-FADR mixture to prevent the water pathway arrive to the
swelling soil. Testing program have been conducted on different
artificial samples with different sand to FADR contents ratios (4%,
6%, and 9%) to get the optimum value fulfilling the impermeable
replacement. The tests show that a FADR content of 9% is sufficient
to produce impermeable replacement.
Abstract: With optimized bandwidth and latency discrepancy ratios, Node Gain Scores (NGSs) are determined and used as a basis for shaping the max-heap overlay. The NGSs - determined as the respective bandwidth-latency-products - govern the construction of max-heap-form overlays. Each NGS is earned as a synergy of discrepancy ratio of the bandwidth requested with respect to the estimated available bandwidth, and latency discrepancy ratio between the nodes and the source node. The tree leads to enhanceddelivery overlay multicasting – increasing packet delivery which could, otherwise, be hindered by induced packet loss occurring in other schemes not considering the synergy of these parameters on placing the nodes on the overlays. The NGS is a function of four main parameters – estimated available bandwidth, Ba; individual node's requested bandwidth, Br; proposed node latency to its prospective parent (Lp); and suggested best latency as advised by source node (Lb). Bandwidth discrepancy ratio (BDR) and latency discrepancy ratio (LDR) carry weights of α and (1,000 - α ) , respectively, with arbitrary chosen α ranging between 0 and 1,000 to ensure that the NGS values, used as node IDs, maintain a good possibility of uniqueness and balance between the most critical factor between the BDR and the LDR. A max-heap-form tree is constructed with assumption that all nodes possess NGS less than the source node. To maintain a sense of load balance, children of each level's siblings are evenly distributed such that a node can not accept a second child, and so on, until all its siblings able to do so, have already acquired the same number of children. That is so logically done from left to right in a conceptual overlay tree. The records of the pair-wise approximate available bandwidths as measured by a pathChirp scheme at individual nodes are maintained. Evaluation measures as compared to other schemes – Bandwidth Aware multicaSt architecturE (BASE), Tree Building Control Protocol (TBCP), and Host Multicast Tree Protocol (HMTP) - have been conducted. This new scheme generally performs better in terms of trade-off between packet delivery ratio; link stress; control overhead; and end-to-end delays.
Abstract: The demand for higher performance graphics
continues to grow because of the incessant desire towards realism.
And, rapid advances in fabrication technology have enabled us to
build several processor cores on a single die. Hence, it is important to
develop single chip parallel architectures for such data-intensive
applications. In this paper, we propose an efficient PIM architectures
tailored for computer graphics which requires a large number of
memory accesses. We then address the two important tasks necessary
for maximally exploiting the parallelism provided by the architecture,
namely, partitioning and placement of graphic data, which affect
respectively load balances and communication costs. Under the
constraints of uniform partitioning, we develop approaches for optimal
partitioning and placement, which significantly reduce search space.
We also present heuristics for identifying near-optimal placement,
since the search space for placement is impractically large despite our
optimization. We then demonstrate the effectiveness of our partitioning
and placement approaches via analysis of example scenes; simulation
results show considerable search space reductions, and our heuristics
for placement performs close to optimal – the average ratio of
communication overheads between our heuristics and the optimal was
1.05. Our uniform partitioning showed average load-balance ratio of
1.47 for geometry processing and 1.44 for rasterization, which is
reasonable.
Abstract: Genetic Zone Routing Protocol (GZRP) is a new
hybrid routing protocol for MANETs which is an extension of ZRP
by using Genetic Algorithm (GA). GZRP uses GA on IERP and BRP
parts of ZRP to provide a limited set of alternative routes to the
destination in order to load balance the network and robustness
during node/link failure during the route discovery process. GZRP is
studied for its performance compared to ZRP in many folds like
scalability for packet delivery and proved with improved results. This
paper presents the results of the effect of load balancing on GZRP.
The results show that GZRP outperforms ZRP while balancing the
load.