Abstract: This paper proposes an alternative control mechanism
for an interactive Pan/Tilt/Zoom (PTZ) camera control system.
Instead of using a mouse or a joystick, the proposed mechanism
utilizes a Nintendo Wii remote and infrared (IR) sensor bar. The Wii
remote has buttons that allows the user to control the movement of a
PTZ camera through Bluetooth connectivity. In addition, the Wii
remote has a built-in motion sensor that allows the user to give
control signals to the PTZ camera through pitch and roll movement.
A stationary IR sensor bar, placed at some distance away opposite the
Wii remote, enables the detection of yaw movement. In addition, the
Wii remote-s built-in IR camera has the ability to detect its spatial
position, and thus generates a control signal when the user moves the
Wii remote. Some experiments are carried out and their performances
are compared with an industry-standard PTZ joystick.
Abstract: This research investigates the design of a low-cost 3D
spatial interaction approach using the Wii Remote for immersive
Head-Mounted Display (HMD) virtual reality. Current virtual reality
applications that incorporate the Wii Remote are either desktop
virtual reality applications or systems that use large screen displays.
However, the requirements for an HMD virtual reality system differ
from such systems. This is mainly because in HMD virtual reality,
the display screen does not remain at a fixed location. The user views
the virtual environment through display screens that are in front of
the user-s eyes and when the user moves his/her head, these screens
move as well. This means that the display has to be updated in realtime
based on where the user is currently looking. Normal usage of
the Wii Remote requires the controller to be pointed in a certain
direction, typically towards the display. This is too restrictive for
HMD virtual reality systems that ideally require the user to be able to
turn around in the virtual environment. Previous work proposed a
design to achieve this, however it suffered from a number of
drawbacks. The aim of this study is to look into a suitable method of
using the Wii Remote for 3D interaction in a space around the user
for HMD virtual reality. This paper presents an overview of issues
that had to be considered, the system design as well as experimental
results.