Abstract: In the course of teaching stylistics to undergraduate students of the Department of English Language and Literature, Faculty of Arts and Humanities, the linguistic tool kit of theories comes in handy and useful for the better understanding of the different literary genres: Poetry, drama, and short stories. In the present paper, a model of teaching of stylistics is compiled and suggested. It is a collaborative group project technique for use in the undergraduate diverse specialisms (Literature, Linguistics and Translation tracks) class. Students initially are introduced to the different linguistic tools and theories suitable for each literary genre. The second step is to apply these linguistic tools to texts. Students are required to watch videos performing the poems or play, for example, and search the net for interpretations of the texts by other authorities. They should be using a template (prepared by the researcher) that has guided questions leading students along in their analysis. Finally, a practical analysis would be written up using the practical analysis essay template (also prepared by the researcher). As per collaborative learning, all the steps include activities that are student-centered addressing differentiation and considering their three different specialisms. In the process of selecting the proper tools, the actual application and analysis discussion, students are given tasks that request their collaboration. They also work in small groups and the groups collaborate in seminars and group discussions. At the end of the course/module, students present their work also collaboratively and reflect and comment on their learning experience. The module/course uses a drama play that lends itself to the task: ‘The Bond’ by Amy Lowell and Robert Frost. The project results in an interpretation of its theme, characterization and plot. The linguistic tools are drawn from pragmatics, and discourse analysis among others.
Abstract: Mobile learning (m-learning) is steadily growing and has undoubtedly derived benefits to learners and tutors in different learning environments. This paper investigates the variation in benefits derived from enhanced classroom learning through use of m-learning platforms in the context of a developing country owing to the fact that it is still in its initial stages. The study focused on how basic technology-enhanced pedagogic innovation like cell phone-based learning is enhancing classroom learning from the learners’ perspective. The paper explicitly indicates the opportunities presented by enhanced learning to a conventional learning environment like a physical classroom. The findings were obtained through a survey of two universities in Uganda in which data was quantitatively collected, analyzed and presented in a three banded diagram depicting the variation in the obtainable benefits. Learners indicated that a smartphone is the most commonly used device. Learners also indicate that straight lectures, student to student plus student to lecturer communication, accessing learning material and assignments are core activities. In a TEL environment support by smartphones, learners indicated that they conveniently achieve the prior activities plus discussions and group work. Learners seemed not attracted to the possibility of using TEL environment to take lectures, as well as make class presentations. The less attractiveness of these two factors may be due to the teacher centered approach commonly applied in the country’s education system.
Abstract: Higher education students are increasingly enrolling in online courses, they are, at the same time, generating data about their learning process in the courses. Data collected in those technology enhanced learning spaces can be used to identify patterns and therefore, offer recommendations/personalized courses to future online students. Moreover, recommendations are considered key aspects for personalization in online learning. Taking into account the above mentioned context, the aim of this paper is to explore the perception of higher education students and teachers towards receiving recommendations in online courses. The study was carried out with 322 students and 10 teachers from two different faculties (Engineering and Education) from Mondragon University. Online questionnaires and face to face interviews were used to gather data from the participants. Results from the questionnaires show that most of the students would like to receive recommendations in their online courses as a guide in their learning process. Findings from the interviews also show that teachers see recommendations useful for their students’ learning process. However, teachers believe that specific pedagogical training is required. Conclusions can also be drawn as regards the importance of personalization in technology enhanced learning. These findings have significant implications for those who train online teachers due to the fact that pedagogy should be the driven force and further training on the topic could be required. Therefore, further research is needed to better understand the impact of recommendations on online students’ learning process and draw some conclusion on pedagogical concerns.
Abstract: Nowadays, ontologies are used for achieving a
common understanding within a user community and for sharing
domain knowledge. However, the de-centralized nature of the web
makes indeed inevitable that small communities will use their own
ontologies to describe their data and to index their own resources.
Certainly, accessing to resources from various ontologies created
independently is an important challenge for answering end user
queries. Ontology mapping is thus required for combining ontologies.
However, mapping complete ontologies at run time is a
computationally expensive task. This paper proposes a system in
which mappings between concepts may be generated dynamically as
the concepts are encountered during user queries. In this way, the
interaction itself defines the context in which small and relevant
portions of ontologies are mapped. We illustrate application of the
proposed system in the context of Technology Enhanced Learning
(TEL) where learners need to access to learning resources covering
specific concepts.
Abstract: Today-s Information and Knowledge Society has
placed new demands on education and a new paradigm of education
is required. Learning, facilitated by educational systems and the
pedagogic process, is globally undergoing dramatic changes. The aim
of this paper is the development of a simple Instructional Design tool
for E-Learning, named IDEL (Instructional Design for Electronic
Learning), that provides the educators with facilities to create their
own courses with the essential educational material and manage
communication with students. It offers flexibility in the way of
learning and provides ease in employment and reusability of
resources. IDEL is a web-based Instructional System and is designed
to facilitate course design process in accordance with the ADDIE
model and the instructional design principles with emphasis placed
on the use of technology enhanced learning. An example case of
using the ADDIE model to systematically develop a course and its
implementation with the aid of IDEL is given and some results from
student evaluation of the tool and the course are reported.
Abstract: This paper attempts to explore a new method to
improve the teaching of algorithmic for beginners. It is well known
that algorithmic is a difficult field to teach for teacher and complex to
assimilate for learner. These difficulties are due to intrinsic
characteristics of this field and to the manner that teachers (the
majority) apprehend its bases. However, in a Technology Enhanced
Learning environment (TEL), assessment, which is important and
indispensable, is the most delicate phase to implement, for all
problems that generate (noise...). Our objective registers in the
confluence of these two axes. For this purpose, EASEL focused
essentially to elaborate an assessment approach of algorithmic
competences in a TEL environment. This approach consists in
modeling an algorithmic solution according to basic and elementary
operations which let learner draw his/her own step with all autonomy
and independently to any programming language. This approach
assures a trilateral assessment: summative, formative and diagnostic
assessment.
Abstract: This paper discusses ways to foster cooperative learning through the integration of online communication technology. While the education experts believe constructivism produces a more positive learning experience, the educators are still facing problems in getting students to participate due to numerous reasons such as shy personality, language and cultural barriers. This paper will look into the factors that lead to lack of participations among students and how technology can be implemented to overcome these issues.
Abstract: Internet computer games turn to be more and more
attractive within the context of technology enhanced learning.
Educational games as quizzes and quests have gained significant
success in appealing and motivating learners to study in a different
way and provoke steadily increasing interest in new methods of
application. Board games are specific group of games where figures
are manipulated in competitive play mode with race conditions on a
surface according predefined rules. The article represents a new,
formalized model of traditional quizzes, puzzles and quests shown as
multimedia board games which facilitates the construction process of
such games. Authors provide different examples of quizzes and their
models in order to demonstrate the model is quite general and does
support not only quizzes, mazes and quests but also any set of
teaching activities. The execution process of such models is
explained and, as well, how they can be useful for creation and
delivery of adaptive e-learning courseware.