Abstract: Two-wheel inverted pendulum robot (TWIPR) is designed with two-hub DC motors for human riding and motion control evaluation. In order to measure the tilt angle and angular velocity of the inverted pendulum robot, accelerometer and gyroscope sensors are chosen. The mobile robot’s moving position and velocity were estimated based on DC motor built in hall sensors. The control kernel of this electric mobile robot is designed with embedded Arduino Nano microprocessor. A handle bar was designed to work as steering mechanism. The intelligent model-free fuzzy sliding mode control (FSMC) was employed as the main control algorithm for this mobile robot motion monitoring with different control purpose adjustment. The intelligent controllers were designed for balance control, and moving speed control purposes of this robot under different operation conditions and the control performance were evaluated based on experimental results.
Abstract: The wheelchair is the major means of transport for
physically disabled people. However, it cannot overcome architectural
barriers such as curbs and stairs. In this paper, the authors proposed
a method to avoid falling down of a wheeled inverted pendulum type
robotic wheelchair for climbing stairs. The problem of this system
is that the feedback gain of the wheels cannot be set high due to
modeling errors and gear backlash, which results in the movement
of wheels. Therefore, the wheels slide down the stairs or collide with
the side of the stairs, and finally the wheelchair falls down. To avoid
falling down, the authors proposed a slider control strategy based on
skyhook model in order to decrease the movement of wheels, and a
rotary link control strategy based on the staircase dimensions in order
to avoid collision or slide down. The effectiveness of the proposed
fall avoidance control strategy was validated by ODE simulations and
the prototype wheelchair.
Abstract: Markov games are a generalization of Markov
decision process to a multi-agent setting. Two-player zero-sum
Markov game framework offers an effective platform for designing
robust controllers. This paper presents two novel controller design
algorithms that use ideas from game-theory literature to produce
reliable controllers that are able to maintain performance in presence
of noise and parameter variations. A more widely used approach for
controller design is the H∞ optimal control, which suffers from high
computational demand and at times, may be infeasible. Our approach
generates an optimal control policy for the agent (controller) via a
simple Linear Program enabling the controller to learn about the
unknown environment. The controller is facing an unknown
environment, and in our formulation this environment corresponds to
the behavior rules of the noise modeled as the opponent. Proposed
controller architectures attempt to improve controller reliability by a
gradual mixing of algorithmic approaches drawn from the game
theory literature and the Minimax-Q Markov game solution
approach, in a reinforcement-learning framework. We test the
proposed algorithms on a simulated Inverted Pendulum Swing-up
task and compare its performance against standard Q learning.
Abstract: For stable bipedal gait generation on the level floor,
efficient restoring of mechanical energy lost by heel collision at
the ground is necessary. Parametric excitation principle is one of
the solutions. We dealt with the robot-s total center of mass as
an inverted pendulum to consider the total dynamics of the robot.
Parametrically excited walking requires the use of continuous target
trajectory that is close to discontinuous optimal trajectory. In this
paper, we proposed the new target trajectory based on a position
in the walking direction. We surveyed relations between walking
performance and the parameters that form the target trajectory via
numerical simulations. As a result, it was found that our target
trajectory has the similar characteristics of a parametrically excited
inverted pendulum.