The Design Process of an Interactive Seat for Improving Workplace Productivity

Creative industries’ workers are becoming more prominent as countries move towards intellectual-based economies. Consequently, the nature and essence of the workplace needs to be reconfigured so that creativity and productivity can be better promoted at these spaces. Using a multidisciplinary approach and a user-centered methodology, combining product design, electronic engineering, software and human-computer interaction, we have designed and developed a new seat that uses embedded sensors and actuators to increase the overall well-being of its users, their productivity and their creativity. Our contribution focuses on the parameters that most affect the user’s work on these kinds of spaces, which are, according to our study, noise and temperature. We describe the design process for a new interactive seat targeted at improving workspace productivity.





References:
[1] Zelinsky, M. (2002). The Inspired Workspace: Interior Designs for Creativity & Productivity. Rockport.
[2] Vischer, J. (2008). Towards an Environmental Psychology of Workspace: How People Are Affected by Environments for Work. Architectural Science Review, Vol. 51, no. 2.
[3] Aiello, J. R., DeRisi, D.T., Epstein, Y.M. and Karlin, R.A. (1977). Crowding and the role of interpersonal distance preference. Sociometry 40: 271-82.
[4] Dul, J. and Ceylan, C. (2014). The Impact of a Creativity-supporting Work Environment on a Firm’s Product Innovation Performance. J. Prod Inno Manag, 31: 1254-1267. doi:10.1111/following pim.12149.
[5] Campos P., Pessanha S. (2011) Designing Augmented Reality Tangible Interfaces for Kindergarten Children. In: Shumaker R. (eds) Virtual and Mixed Reality - New Trends. VMR 2011. Lecture Notes in Computer Science, vol 6773. Springer, Berlin, Heidelberg.
[6] Campos, P. Campos, M., Pestana, J. Delineato: A Diagramming User Interface Designed Using a "What You Get is What You Need" Approach. Computer Software and Applications Conference (COMPSAC), 2013 IEEE 37th Annual.
[7] http://socks-studio.com/img/blog/mari-autoprogettazione-14.jpg Accessed on: 05/06/2017.